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Thread Statistics | Show CCP posts - 1 post(s) |

Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.07.25 18:06:00 -
[1]
Originally by: CCP Fendahl We discussed this briefly when looking into the super cap issues, but sadly no amount of cap usage on the DD would prevent a titan from jumping almost immediately after firing the DD. An Avatar in gang can obtain a recharge time of 7.96sec with the right modules. This means that even if the DD completely drained the titan's cap, then it would have recovered a sufficient amount of cap to jump after approximately 3sec (barely enough time to type "LOL" in local ). Granted, the setup would probably cost as much as the titan itself, but in my opinion price alone cannot justify (virtual) invulnerability. The problem is that cap recharge is not stacking nerfed as it ought to have been. Unfortunately making cap recharge stacking nerfed would break a very large number of setups and aside from "fringe issues" like this one there aren't any truly compelling reasons for doing so and having to re-balance every single ship.
One word: broken
_________________________________ - Balance is power, guard it well.. - |

Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.07.26 01:42:00 -
[2]
Edited by: Tarron Sarek on 26/07/2007 01:43:59
Hmhm, after reading most replies I've tried to compile a list of changes that either have been mentioned in this thread or came to my mind while reading it.
- Bumping needs to be fixed. It should depend on mass relation. - Large ships should be able to push/bump much smaller ships aside, 'clearing' their path. - Give wrecks hp according to their size - Delay killmails by 1h or so. Perhaps even give players an option to configure the delay - Give titans more hitpoints - DDD should require most of the capacitor's energy - Titans should be unable to fit cloaking devices - Titans should be very very easy to probe (probably already the case) - Give all titans 7 or 8 weapon hardpoints - Boost the dmg bonus on titans by another 5% - Implement capital class scramblers
Now about the hitpoints - I think titans need to be more 'impressive' on the battlefield and there needs to be a disincentive to call them primary. They costs what? 30-40 times the ISK of a dread. A titan has 10 times the mass of a dread. Yet a titan only has 2 times the hp? That's absurd in game balancing terms. Give titans 5x the hp of a dread and test it on the (Sisi) battlefield. I think that would help them a bit.
I agree about the capital class scramblers. Although I wouldn't limit them to super-caps. Dreads and carriers should also be able to hold down a titan or a mothership. However, make those scramblers very hard to fit, so that fitting two of them leaves a carrier or dread with next to no tank. Give the titan a 5 points warp core strength, so you need at least 6 capital scramblers on it.
_________________________________ - Balance is power, guard it well.. - |

Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.07.26 18:41:00 -
[3]
Talk about derailing a thread.. 
_________________________________ - Balance is power, guard it well.. - |
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